
Molyneux reckons that most people are overwhelmed by the number of inventory items in RPGs and only end up using a small proportion of the thousands of objects included in those games, because it's not worth developing RSI in their mouse wheel finger. It's hardly surprising Peter Molyneux has become uncomfortable with giving Fable III the RPG label as it has taken shape.įor a start, the lists that hardcore role-players snuggle up to for comfort have been ditched. Fable III on the other hand has taken the role-playing rule book, soaked it in petrol, set it alight and then launched it over the battlements on a giant catapult.

Although it never came to the PC, Fable II was a refinement in almost every area over the original RPG.
